About FIRST® LEGO® League Singapore

FIRST® LEGO® League introduces STEM (science, technology, engineering, and math) to children ages 4-16* through fun, exciting hands-on learning. It is a partnership between the non-profit organisation FIRST® (For Inspiration and Recognition of Science and Technology) and the LEGO® Group. It had its first season in 1998. Now, over 230,000 students from 80 countries take part. Impact studies show that students gain an increased interest in science and technology by working with FLL®. FLL® does this by providing a practical and engaging way of involving students in the subject areas. Participants gain real-world problem solving experience through a guided, global robotics program, helping today’s students and teachers build a better future together. 

In Singapore, Developing Innovative Youth Ltd is the FIRST® LEGO® League official partner and we are proud to bring you all three categories of FIRST® LEGO® League.

Our three divisions, namely FIRST® LEGO® League Challenge, FIRST® LEGO® League Explore and FIRST® LEGO® League Discovery, inspire youth to experiment and grow their critical thinking, coding, and design skills through hands-on STEM learning and robotics.

Every year, the FIRST® LEGO® League is based on a theme. This theme is what students must use as an opportunity to find out more about what is happening in the world.

To know more about this year’s theme, watch the videos to find out more.

A FIRST® LEGO® League challenge consists of three parts

  • A research assignment called ‘The Project’ where students research and come up with innovative ideas for solving a defined, real-world challenge.
  • A ‘Robot Game’ where students design and program a LEGO®MINDSTORMS® robot to solve missions on a special obstacle course.
  • ‘Core Values’, the work process the students go through to obtain important life skills such as problem-solving,  critical thinking, creativity and teamwork.

A Classroom Resource

  • Promotes student engagement
  • Allows for differentiation
  • Promotes self-directed learning
  • Encourage hands-on learning
  • Has real-life connections

21st Century Skills

  • Identify relevant source of information using a range of resources
  • Use language and communication skills
  • Understand the scientific method of formulating hypotheses, testing, evaluating and rejecting/confirming hypotheses
  • Work as part of a team

STEAM Education

  • Develop, evaluate, and modify their design ideas
  • Learn about the concepts of input, process, and output and the importance of feedback in control systems
  • See how complex systems break down into sub-systems
  • Apply their existing maths knowledge
  • Engage in mathematical discussions of result