Frequently Asked Questions (FAQ)

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Frequently Asked Questions and Challenge Updates

Teams are recommended to check this page frequently for updates

General (updated 25 Oct 2018)

1. What is the format of this season’s FIRST LEGO League Challenge – INTO ORBIT?

To cater to the increase in the number of teams, we are introducing Qualifying rounds of the robot game before the finals. The qualifying rounds will be conducted together with the Presentation hence teams will only need to attend either one of the day ie. 13 or 14 March 2019. The dates have been reflected on the website and email will be deployed to notify teams who have qualified for the Finals on 16 March 2019.   Take note that the qualifying rounds are only for the robot game. There will only be 1 round of project presentation.

 2. How many teams will be eligible for the Finals on 16 March 2019 (Sat)?

Top 100 teams who scored well for in all 3 segments (Project, Core Values and Robot game) at the qualifying rounds will advance to the Robot game finals on 16 March 2019.

3. If our team does not make it to the finals, do we still stand a chance to win other awards eg. Best Presentation etc?

Yes, there is still a chance for teams to win awards in other categories even if they do not make it to the finals.

 4. When will the Top 100 teams results be announced?

Top 100 teams who are advancing to the Robot Game finals will be notified via text messages, email and website by 15 March (Fri) at 1400hrs. Teams who did not advance to the finals are welcomed to spectate the event and award ceremony on 16 March(Sat).

5. Where is the challenge held and when will the team schedule be released?

The Challenge will be held at Canadian Internation School (Lakeside campus) for all 3 days and team schedule will be released on the website by mid-February 2019.

6. When is the last day for registration?

Registration closes 25 February 2019

7. Will there be photography and/or videography at the tournament?

Duck Leaning (DL) reserves the right to use any photograph/video taken at any event sponsored by DL, without the expressed written permission of those included in the photograph/video. DL may use the photograph/video in publications or other media material produced, used or contracted by DL including but not limited to: brochures, invitations, books, newspapers, magazines, television, websites, etc.

A person attending a DL event who does not wish to have their image recorded for distribution should make their wishes known to the photographer, and/or the event organizers, and/or contact DL at 240 Macpherson Road, Pines Industrial Building #03-01, S348574, in writing of his/her intentions and include a photograph. DL will use the photo for identification purposes and will hold it in confidence.

By participating in a DL event or by failing to notify DL, in writing, your desire to not have your photograph used by DL, you are agreeing to release, defend, hold harmless and indemnify DL from any and all claims involving the use of your picture or likeness.

Any person or organization not affiliated with DL may not use, copy, alter or modify DL photographs, graphics, videography or other, similar reproductions or recordings without the advance written permission of an authorized designee from DL.


Robot Game Updates

U08 – CRATER CROSSING #2  13 November 2018
The “crossing Equipment” is whatever crosses completely east to completely west for points.
Crossing Equipment is the only Equipment that needs to cross. Any other equipment involved, which might throw or
Transport the crossing Equipment, does not need to cross.

• If a ball was thrown to score as the crossing Equipment, then only the ball needed to cross.
The crossing ball was not part of the Robot, so the Robot didn’t need to cross.

• If the ball was Transported across and dropped, then again, only the ball needed to cross.
The crossing ball was not part of the Robot, so the Robot didn’t need to cross. (See Rule D10)

• If a ball was built into the Robot and later removed by hand, then the entire Robot had to cross.
The ball was part of the Robot, so the entire Robot needed to cross. (See Rule D04)

The Gate must be flattened by the end of the Match, but how and when that happens doesn’t matter.

For this Mission, Teams and Referees alike clearly need to know the difference between something which is Transported by the Robot and something which is part of the Robot. Rules D10 and D04.

Teams: If you’re unclear about that difference, study it, or your strategy could be risky.
Referees: If You’re unclear about that difference, study it, or you’ll need to over-use Rule GP3.

U07 – ESCAPE VELOCITY  5 November 2018
The spacecraft needs to be stuck at the very top of the Model as shown. Like with M04, please, the only solution here is the obvious one. Smash the Strike Pad and have as much fun as possible in the process. Unfortunately, this actually is rocket science, but just the impact and ballistics part.

U06 – CRATER CROSSING  5 November 2018
Every year there are Missions designed to benefit teams who read the text that one extra time, and notice what it’s not saying – to discover the hidden freedoms, and solve the Mission differently, and maybe more easily than everyone else, while still scoring the points… This is not one of those Missions. This one’s just to see if you can navigate over an upraised, uneven surface. For this Mission, you need to make something which
• starts completely east of the Craters
• crosses westward over the Craters
• and ends up completely west of the flattened Gate.

It does not matter if a separate object throws, pulls, pushes, carries, places, or paves the way for the actual crossing
equipment, as that would be a separate object and not considered part of the crossing equipment. Anything
CONNECTED to the crossing object, however, is PART OF the crossing equipment, and that also needs to cross.
Finally, if the crossing equipment places weight on the Mat and/or Craters, all weight-bearing spots need to go between the Towers during the crossing action.

U05 – FRAGILE SATELLITES  5 November 2018
It is understood that your Robot will damage the Satellite Models, and that the volunteers taking care of them will make errors when rebuilding them.
• Teams: Satellites will have their basic bodies on their bases, with undistorted loops, but the precision of their
finer details shall be considered random.
• Field Resetters: Please ignore what was written above, and do your best to maintain properly built Satellites.
Keep hi-res pictures with you if needed.
• Referees: R17 shall not apply for the Satellite Models, and GP3 should have a slightly wider range than usual.

U04 – SOLAR PANEL ACCESS 7 October 2018

Your Robot is free and expected to switch the position of any Solar Panel at any time, to maximize your score, even though one of them wasn’t called “your” panel. R16 is not a problem here because:

  • Both teams have equal/symmetrical access to both Solar Panels by design of the game.
  • The 22-point condition for M02 is about Solar Panel(s) –plural– indicating both.
  • All of your scoring diagrams do include both panels.

U03 – METEOROID RESET 24 September 2018

By Rule R10 and Mission M14, a Meteoroid may never be reset outside Base by hand during a Match. By Rule GP5, any portion of a video allowing hand reset must be ignored.

U02 – SOME CORE SAMPLES 20 August 2018

Core Samples can be used to earn points as described in Missions M03 and M05 even if the Core Site Model’s axle is not completely empty. This means additional possible scores related to the Core Samples include: 8, 10, 12, 18, and 20.


The Meteoroid Catcher described in the Mission Model Building Instructions is correct. You can ignore the slight difference seen in the pictures of the Challenge Guide.

Research Project Updates

This update is to give teams and event managers guidance on what types of demonstrations will be allowed at events.
We realize teams may be working on Project solutions that involve the use of liquids, and that they may plan to use
prototypes of these devices as part of their presentation at events. Due to potential safety hazards, as well as venue
restrictions, we ask teams to bring their Project solution prototype without water or liquid(s) and instead recommend teams present a short video of the working prototype to demonstrate the functionality and/or solution they developed for their project presentation.

 U03 – SOLVING “SPACE PROBLEMS” ON EARTH 11 September 2018

The INTO ORBITSM Project Challenge specifies that the problem your team selects must be “faced during long duration space exploration”; however, it does not require that the solution be applied in outer space. If your team identifies a problem that clearly arises during space exploration that can be addressed with a solution applied when explorers arrive back on Earth, this is allowable. As with any FIRST LEGO League Project, your team should be able to demonstrate how your problem meets this season’s criteria, and you should be able to explain your innovative solution clearly.


In many past seasons, the Project directions have instructed teams to “design an innovative solution that adds value to society.” For the INTO ORBITSM Project, your problem is very unique: You must “identify a human physical or social problem faced during long duration space exploration within our Sun’s solar system and propose a solution.” For this

season, to avoid any confusion about just whom your solution should benefit, we have removed the phrase “adds value to society” from the Challenge Guide. This is to make it clear that your team only needs to worry about finding a solution that helps the people in space affected by your problem. If it happens to also help people on Earth by creating a “spinoff” solution, that’s great! However, it’s not a requirement. Judges will be notified of this Update so that when they are evaluating your team’s solution, they do not expect you to develop an innovation that also solves a problem on Earth.

Also, remember that teams are expected to share their work as part of the FIRST® LEGO® League Project. However, we realize that it may not be possible to share your research with an expert in space exploration. That’s OK! Remember that you can share your Project with any of the professionals you consulted as part of your research to achieve Accomplished or Exemplary levels on the rubric.

U01 – FINDING HELP 01 August 2018

One of the most frequent questions we are asked about the Project each year is, “How can we find people to help our team learn more about _____” (space, water, animals, nanotechnology, etc.). For the INTO ORBIT Challenge, we realize that not everyone lives down the street from a place that launches rockets!

However, if you will review the Challenge Guide closely, especially pages 16-18, you will see that the “Ask A Professional” section lists many more jobs than just astronaut and rocket scientist. In fact, many types of professionals can help your team understand some of the problems involved in long-duration space travel. Health care professionals can help you discover some of the physical problems people confront in space, such as exposure to reduced gravity and radiation. Psychologists and social workers can help you understand some of the social problems people face when they are away from family and friends for long periods of time. Aeronautical, mechanical and electrical engineers can help you appreciate some of the amazing systems that are needed to develop spacecraft capable of keeping crews healthy and safe. You might even consider contacting a teacher at a college or university, or seeing if there is a science center or planetarium nearby. The “Websites and Articles” section on page 14 of the Guide has a list of places you can begin looking for assistance.

There are also some starter questions on page 7 of the Guide and some sample problems listed on page 8. These sections may help you begin your research and select a problem. They may also spark an idea about who you might ask for help. The “Share with Others” section on page 9 of the Guide also has some tips about finding support for your team. Presenting your Project to professionals is a great way to share your work!

Judges are aware that teams will be talking to a wide variety of professionals during the INTO ORBIT season. So, don’t worry, you will not be expected to find your own personal astronaut or rocket scientist!

Do teams need to prepare a core values poster? According to the Challenge guide, some countries require the core values poster and some don’t.

The core values poster is not compulsory for FLL Singapore. However, teams are strongly encouraged to showcase their presentation using posters or tri-fold boards as media equipment ie. projectors may not be available for use.  The use of a laptop, iPad or tablet to present is allowed.

Does the Robot Design Executive summary need to be in written or oral format?

The Robot Design Executive Summary is not compulsory for FLL Singapore.

How much time do we have for the presentation of our research results at an FLL Tournament?

At an FLL Tournament, you have 5 minutes time (exclusive of set up time) to present your results to the jury followed by 5 minutes of Q&A. The manner of presentation is up to the team.  Teams can create a role play, use Powerpoint and so on.

 Are there any consequences if a team does not prepare a research project? What will happen when a team misses the target of the research project?

An FLL team should take part in all categories of evaluation. When a team does not have a research project (or does not take part in another category of evaluation) it will not qualify for an FLL Champion and will not be evaluated in the particular category. All teams should act as the core values told them.

If a team fails the research project it still could be evaluated by the judges for presentation but not for ‘research’ and not for ‘innovative solution’.

8. What needs to be included in the presentation?

Each team should show how they found a specific problem. Show how you researched and came to a solution to the problem you chose. It is not enough to present only the result.


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